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AI Insights · Timothy · July 2022

Top 5 iOS Adventure Games in Poland: Q2 2022 Performance

Discover the performance trends of the top 5 adventure games on iOS in Poland during Q2 2022, including insights on weekly downloads, revenue, and active users.

Top 5 iOS Adventure Games in Poland: Q2 2022 Performance

Throughout the second quarter of 2022, the top adventure games on the iOS platform in Poland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared:

Genshin Impact, published by COGNOSPHERE PTE. LTD., experienced notable fluctuations in its weekly revenue. The game peaked at approximately $46K in late March, followed by a decline throughout April and early May, with revenue dipping to around $4.7K in mid-May. However, it saw a resurgence, reaching roughly $23K by the end of May. In terms of downloads, the game saw a peak of about 1.5K in late March and another peak of 1.4K by the end of May. Active users started at around 33K in late March, with a slight decline to approximately 28K by late June.

The Sims™ FreePlay, from Electronic Arts, showed varied weekly revenue trends, starting at $121 and peaking at $365 by the end of June. Downloads saw significant growth, especially in late May, reaching about 2K. Active users also increased, peaking at roughly 4.3K in late May before settling back to around 2.6K by the end of June.

Dislyte, published by Farlight Games, showed a strong start with weekly revenue peaking at around $2.6K in mid-May. Downloads were highest in the game's launch week with approximately 3.9K, but saw a sharp decline to just 47 by the end of June. Active users followed a similar trend, peaking at around 3.2K in mid-May and decreasing to about 519 by late June.

TSM Game, another title from Electronic Arts, experienced a steady revenue trend, peaking at approximately $362 in mid-May. Weekly downloads fluctuated, with a peak of about 1.1K in mid-April. Active users remained relatively stable, starting at around 3.3K in late March and ending at about 3K by late June.

Super Mario Run, published by Nintendo Co., Ltd., saw its revenue peak at around $156 in mid-April. Downloads spiked to approximately 2.2K in early April but declined to about 166 by the end of June. Active users started high at around 3.4K in late March, peaking at nearly 5K in early April before dropping to approximately 2.6K by late June.

These insights highlight the dynamic nature of the mobile gaming market in Poland. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022